So writes Emily Yoshida at Grantland. The computer game Myst made its debut 20 years ago this week.
Myst crash-landed on an industry without context. So, even as critics praised it, figuring out how it fit into the narrative of Where Games Are Going, not to mention how to market something to repeat its success, was a different matter. Developers in 1993 were busy trying to perfect the illusion of three dimensions in 16-bit driving games, not figure out how to subvert gaming itself. "Myst seems to reflect the condition of the video game itself, poised at the brink of something new even before it has finished mastering something old," Edward Rothstein wrote in the New York Times in late 1994. It was as if Miller and his brother and cocreator Robyn had brought a truckload of freshly baked bread to a society that hadn't even figured out how to harvest wheat yet.
We recall Myst. We also recall that it exhausted our patience in about 10 minutes.