Lisa Davis: Darn stupid iPhone
Apr 15, 2012 | 4849 views |  0 comments | 7 7 recommendations | email to a friend | print
I finally got an iPhone.

Hello, 21st century! It’s nice to be here.

I’ve been pulling out my iPhone to show people that I have finally joined the modern era — hey! You can text me now! — and the first thing they say is, “You need to get a case for that.”

But Steve Jobs worked so hard to make this so beautiful and perfect, I say. I don’t want to mess up the sleek lines and the smooth feel with an ugly old case.

“You need to get a case for that.”

I walked into a friend’s office this week, and he has his iPhone sitting on his desk, screen-side down, no case.

“Hey look!” I said. “You don’t have a case for your iPhone. All my girlfriends have been bugging me to get a case, but I don’t want to mess up the sleek lines that Steve Jobs worked so hard to perfect. But you don’t have a case.”

My friend didn’t say a word, just reached out and turned the cell phone over, so I could see the cracks that spiderwebbed across the glass screen.

I need to get a case for that.

I also need to learn how to work my iPhone. I’ve sent several dozen text messages, but only three of them have gone through. I miss calls because I forget to take the phone off silent. My car has Bluetooth so that, theoretically, I can use my phone hands-free, but I can’t get that to work, either.

The other day, I was running late to pick up my daughter from school. I called her iPhone, but she didn’t answer, and I couldn’t leave her a message because she hadn’t set up her voicemail inbox. (Voicemail. So last decade.)

She tried to call me back, but by then I was on a back mountain road, out of cell phone range.

I had spent years resisting the iPhone. I don’t like talking on the phone, period. If I’m going to type a message, I prefer a full-sized keyboard.

But the main reason I’ve been holding out is that I feared I would spend all my spare time playing stupid games.

I come by this addictive personality naturally.

Back in the olden days, when I got my first home video game console, I came home from school one day to find that my mother had spent the entire afternoon playing Frogger.

The cover story in last week’s New York Times magazine was “The Hyperaddictive, Time-Sucking, Relationship-Busting, Mind-Crushing Power and Allure of Silly Digital Games.” Author Sam Anderson explored the ways in which pointless and ridiculous games — Fruit Ninja? Really? — are seeping into our lives.

“You glance down to check your calendar and suddenly it’s 40 minutes later and there’s only one level left before you jump to the next stage, so you might as well just launch another bird,” he wrote.

Yes! He was preaching to the choir! I resolved to stay away from the app store, to not let the green pigs take control of my life.

But then Anderson mentioned a nifty little word game called Spell Tower. Sort of like Tetris, except the blocks have letters on them. To clear the levels, you have to connect the letters to spell words.

After five days, my high score is 5,970.

My best ever word is WORKER, for 390 points.
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